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161. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Cra'th Reh wrote: The (c3) Wolf Rayet environmental effect is giving a flat 58% bonus to armour amount instead of a 22% increase to armour resists. Just checked this fully expecting user error. It's not. Definitely a bug.
- by Zhilia Mann - at 2016.08.15 18:05:32
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162. Delightful Things - in Ships and Modules [original thread]
Gotta say, it's nice to see your name popping up again. Also, what's the skillbook complaint? FAX machines use Carrier. Fighters though... yeah. That's true.
- by Zhilia Mann - at 2016.08.09 07:13:33
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163. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Kirzath wrote: Bug: On DPS graphs, Target Painters are applying their falloff penalty in both directions, resulting in a parabolic DPS curve. I think you've misdiagnosed your issue. Try again on a missile ship; damage should be flat. Ergo, t...
- by Zhilia Mann - at 2016.08.07 19:18:53
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164. Meta 4 same points than T2 modules for plating resistance - in Ships and Modules [original thread]
Bumblefck wrote: Checked the fitting requirements (I haven't, but then this isn't my thread)? I bet not 1 grid. Across the board. He's not even talking about energized membranes (which have seen a tiericide). And no, they haven't been hit b...
- by Zhilia Mann - at 2016.08.03 04:17:06
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165. Comments on my Loki Low Sec Exploration Build - Damage improvements? - in Ships and Modules [original thread]
I get what people are saying about the Tengu being clearly superior -- it is in this case. But it's not the only viable option. The problem here is that the Loki really isn't a viable option, at least not in my book. Forget raw damage -- it's l...
- by Zhilia Mann - at 2016.07.22 18:21:09
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166. Archon fitting for C4 WH sites? - in Ships and Modules [original thread]
Wyndorn wrote: Curious, is there a specific reason for only 2 fighter support units aside from cost? I see a lot of fits running 3+ No reason. They're basically damage mods, so 2 is the fewest you'd prefer. 3+ hits diminishing returns but fo...
- by Zhilia Mann - at 2016.07.17 19:01:41
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167. Archon fitting for C4 WH sites? - in Ships and Modules [original thread]
[Archon, C4 experiment] Capital Armor Repairer I Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermal Hardener II Energized Adaptive Nano Membrane II Damage Control II Drone Damage Amplifier II Capital Cap Battery II Capital Cap Ba...
- by Zhilia Mann - at 2016.07.17 05:14:19
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168. Mach is GLORIOUS! - in Ships and Modules [original thread]
Armor and shield are pretty comparable on this particular ship. Compare: [Machariel, modern mach] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Nanofiber Internal Structure II Tracking Enhancer II Track...
- by Zhilia Mann - at 2016.07.10 20:02:33
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169. Buffer or Passive - in Ships and Modules [original thread]
As a general rule, shield rechargers are crap. You'd get much more (20% or so) tank with an invuln there. Your real problem is probably just not killing things fast enough. Heavy missiles without a damage bonus -- even with 8 launchers -- don't...
- by Zhilia Mann - at 2016.07.09 07:35:16
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170. Buffer or Passive - in Ships and Modules [original thread]
Post your fit?
- by Zhilia Mann - at 2016.07.09 05:43:36
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171. Rorq cloak - in Ships and Modules [original thread]
Sounds like a question for Sisi. I know for a fact it doesn't work on siege cycles so I'd imagine not.
- by Zhilia Mann - at 2016.07.04 20:28:57
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172. Harbinger for level 3 mission running - in Ships and Modules [original thread]
1) Hardeners are *probably* wrong. BR/Sansha rats are EM/therm, not kin/therm. 2) MWD may not be the right choice. I tend to prefer an AB for missions to help with cap and fitting.
- by Zhilia Mann - at 2016.07.03 22:16:14
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173. What to choose Tengu/Golem/Rattlesnake - in Ships and Modules [original thread]
Tengu is by far the most versatile from that list. It can run exploration sites pretty much across the board and isn't bad in wormholes. It's a little slow in missions. Golem is fine in missions and can do some higher class wormholes, but you rea...
- by Zhilia Mann - at 2016.07.03 16:32:41
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174. Trap for CODE: best tanked miner possible - in Ships and Modules [original thread]
Get your hands on a high sec Revelation: [Revelation, veldnaught] Capital Armor Repairer II Capital Armor Repairer II Capital Armor Repairer II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermal Hardener II Armor EM Hardener II C...
- by Zhilia Mann - at 2016.07.01 06:04:05
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175. Carrier Lock Range - in Ships and Modules [original thread]
Because fighters can go a really, really long way.
- by Zhilia Mann - at 2016.07.01 04:10:32
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176. Trap for CODE: best tanked miner possible - in Ships and Modules [original thread]
Darthon Zoh wrote: Also, please spell-out names instead of using acronyms. Admittedly, those are pretty odd acronyms. Medium shield extender Invulnerability field EM ward field (known to most of the world as an EM shield hardener) Damage c...
- by Zhilia Mann - at 2016.06.30 21:36:48
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177. Help with Thanatos null ratting fit. - in Ships and Modules [original thread]
Pretty sure this passes for a throwaway Thany these days: [Thanatos, cheap ratting thany] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Capital Armor Repairer I Imperial Navy Energized Adaptive Nano Membrane Imperi...
- by Zhilia Mann - at 2016.06.23 05:49:41
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178. Dominix sentry sniper lvl 4 mission fit - in Ships and Modules [original thread]
Tsukino Stareine wrote: [Dominix, snip] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Omnidirectional Tracking Enhancer II Omnidirectional Tracking Enhancer II Dread G...
- by Zhilia Mann - at 2016.06.21 08:17:52
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179. - Suggestion - - in Ships and Modules [original thread]
Mephiztopheleze wrote: Ultimately, that's what Points & Scrams do NOW. They prevent you from warping until you can either get out of range of the ship that has you tackled or kill them. Or downtime. Don't forget downtime.
- by Zhilia Mann - at 2016.06.21 08:16:13
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180. [?] Probing CovOps and Stacking Penalties help please. - in Ships and Modules [original thread]
Mephiztopheleze wrote: Now, as I understand stacking penalties, I have: 1: 20% Sisters launcher 2: 15% Gravity rig II 3: 10% Sisters probes 4: 10% Rangefinding array 5: 10% Rangefinding array So that last array really isn't doing a whole lot ...
- by Zhilia Mann - at 2016.06.15 04:18:30
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